January 16, 2008 – 1:03 am
From ars technica.
Will Wright’s original SimCity has now gone open-source under the GNU General Public License. Though the name and some code have been changed due to EA’s requirements, the core of the title remains intact and is now open for the public. This follows the inclusion of SimCity into the OLPC project.
Originally written in [...]
November 25, 2007 – 10:03 pm
From Grand Theft Auto 4.
America’s Army
Warsow
Wild Metal
Afterburner 3D
Wolfenstein Enemy Territory
Flight of the Amazon Queen
King’s Quest 3
Maniac Mansion Deluxe
Ultima IV
Trackmania Nations
Swine
Xenon 2000
Harmotion
Retro River Raid
SWIV
Utawareru Mono
One Must Fall
Secret Maryo Chronicles
Scorched Earth
Winigolf
September 18, 2007 – 11:43 pm
From Physorg.com.
A team led by biophysicist Jeremy Smith of the University of Tennessee and Oak Ridge National Laboratory has taken a significant step toward unraveling the mystery of how proteins fold into unique, three-dimensional shapes. Using ORNL’s Cray XT4 Jaguar supercomputer as well as computer systems in Italy and Germany, the team revealed a [...]
August 25, 2007 – 11:10 pm
From Gamasutra by John Harris.
The impulse to make video games easier can be traced to a fundamental change in perception over what a game should be. The older school of thought, which dates back and beyond the days of Space Invaders to the era of pinball, is that a game should measure the [...]
August 20, 2007 – 12:20 am
From Discover Magazine.
How is information coded in neural activity?
It is likely that mental information is stored not in single cells but in populations of cells and patterns of their activity. Although traveling bursts of voltage can carry signals across the brain quickly, those electrical spikes may not be the only—or even the main—way that information [...]
August 11, 2007 – 1:19 am
From Physorg.com.
It’s an odd combination of Navier-Stokes equations and NASCAR driving. Computer scientists at the University of Washington have developed software that is incorporated in new technology allowing television audiences to instantaneously see how air flows around speeding cars.
The algorithm Model Reduction for Real-time Fluids, first presented at a SIGGRAPH computer graphics conference last August, [...]