October 23, 2007 – 9:43 pm
From Kotaku.
According to The Library of Congress, video games are just as important to our historical past as literature, movies and music. And at the moment, the LoC is teaming up with major universities across the country to begin a 2-year initiative with the sole intent of figuring out just how institutions can preserve video [...]
October 19, 2007 – 1:37 am
From SharpBrains.
They have put together a selection of the 50 Brain Teasers that people have enjoyed the most in their blog and speaking engagements.
They classify them into attention, memory, pattern recognition and planning, visual workouts and illusions, logic, math puzzles and some fun experiments.
Have a good workout!
October 3, 2007 – 1:08 pm
View 30 piece collection of Legend of Zelda-Inspired Artwork. (from racketboy)
September 13, 2007 – 12:00 am
Play Bloxorz.
The game ’s objective is to put the block into the square hole by moving/flipping the block using the arrow keys. Stepping on a round switch (round button) will either connect or disconnect a bridge. There is also cross switch that is activated only when the block is standing vertically on its end. Orange [...]
August 25, 2007 – 11:10 pm
From Gamasutra by John Harris.
The impulse to make video games easier can be traced to a fundamental change in perception over what a game should be. The older school of thought, which dates back and beyond the days of Space Invaders to the era of pinball, is that a game should measure the [...]
August 13, 2007 – 8:18 pm
Click Erich’s Place. (via Digg: What’s special about this number?)
Erich is currently interested in Game Theory, Geometrical Packing, Computational Complexity, and Graph Theory.
Funny Mathematician
August 11, 2007 – 1:19 am
From Physorg.com.
It’s an odd combination of Navier-Stokes equations and NASCAR driving. Computer scientists at the University of Washington have developed software that is incorporated in new technology allowing television audiences to instantaneously see how air flows around speeding cars.
The algorithm Model Reduction for Real-time Fluids, first presented at a SIGGRAPH computer graphics conference last August, [...]